Commit Graph

79 Commits (7705a64624f8b7665b159f32ceeaa1e781a27d2c)

Author SHA1 Message Date
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 10 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 10 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 10 months ago
sigonasr2 afdb85e16f Release version 6278. 10 months ago
sigonasr2 07139f06b7 Release build 6277. Fix second boss script not being loaded properly. 10 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 10 months ago
sigonasr2 37fb379df9 Update to release build 6238. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 10 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 10 months ago
sigonasr2 a206cb10eb Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules. 10 months ago
sigonasr2 4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 10 months ago
sigonasr2 9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 10 months ago
sigonasr2 ad05279ae7 Analog scrolling menu implementation completed. 10 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 10 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 10 months ago
sigonasr2 dfa014b0a9 Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead. 10 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 10 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 10 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 10 months ago
sigonasr2 3ff1ff0b04 Fix menu hovering causing selection on menus to be messed up in mouse navigation mode. 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 cbb277cab2 Add in structures to deal with custom menu navigation setups. 11 months ago
sigonasr2 97ce43ed21 Add default button member to menus. 11 months ago
sigonasr2 bc1a1c6876 Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents. 11 months ago
sigonasr2 604511d8e9 Fix menu components not being clickable. 11 months ago
sigonasr2 54f128777f Resolved menu component bugs not being removed from parent menu structure properly. 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 aa483f1d5e Fixed friend class not working for emscripten builds. Release build 5869. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 b7ef0c8712 Added knockup status for players/monsters. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 20e452b337 Smooth movement should respect elapsed time and not be frame-based. 11 months ago