Commit Graph

12 Commits (7703a64d02ac7fdf903e9f861ff8ab382a804524)

Author SHA1 Message Date
sigonasr2 0add68396f Finished slime king jump attack, account for Z axis when determining damage validity. 2 years ago
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
Nic0Nic0Nii 61092a85d1 Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 2 years ago
sigonasr2 13546015ce Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 0c28a3a608 Layering rendering now proper. 2 years ago
sigonasr2, Sig, Sigo 62b90b1618 Minor screen shake adjustments 2 years ago
sigonasr2, Sig, Sigo 559addb41f Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2 years ago
sigonasr2 460253d755 Fire Bolt implemented. 2 years ago