sigonasr2
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4d3a827437
|
Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2 years ago |
sigonasr2
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8a1b9d6b74
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2 years ago |
sigonasr2
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e016ba8539
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Slime King Graphics prepared.
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2 years ago |
sigonasr2
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3a4f6c8b18
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2 years ago |
sigonasr2
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1a98597b7f
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Add custom monster strategy properties for monster config files.
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2 years ago |
sigonasr2
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2fca13a6a2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2 years ago |
sigonasr2
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1aaf6cbd9e
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
sigonasr2
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548bf3696e
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Player configuration file implemented.
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2 years ago |
sigonasr2
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08dd776595
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2 years ago |
sigonasr2
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bf25a11c32
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Read all basic skill data from class configuration files.
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2 years ago |
sigonasr2
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c17ff42a23
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
sigonasr2
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62ed2dfda6
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
sigonasr2
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2a7c9582cd
|
Implemented Ranger auto attack plus animations.
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2 years ago |
sigonasr2
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2cf02aa19b
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Added lingering field effect.
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2 years ago |
sigonasr2
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cdb60ac5c8
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Effect particles realigned and particles that are behind the center move to the back.
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2 years ago |
sigonasr2, Sig, Sigo
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32c1d9d30c
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
sigonasr2
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d66e780504
|
Added lightning bolt attack, added emitter system
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2 years ago |
sigonasr2
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460253d755
|
Fire Bolt implemented.
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2 years ago |
sigonasr2
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2
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1d396d3215
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Bullets now have derived types.
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2 years ago |
sigonasr2
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60c8317b20
|
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
sigonasr2
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cf87c25f63
|
Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
sigonasr2
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1d3b07eb98
|
Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2 years ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
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6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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26aeb8d440
|
Implemented auto-incrementing project version numbers.
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2 years ago |
sigonasr2
|
d099bdde84
|
Include game icon in executable and game window (such a PITA)
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2 years ago |
sigonasr2
|
21368f6f95
|
Define and setup internal class attributes.
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2 years ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
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2 years ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
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2 years ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
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2 years ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
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2 years ago |
sigonasr2
|
1e0e40c77b
|
Refactor animation data location.
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2 years ago |
sigonasr2
|
86867cd82c
|
Prep Monster structures
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2 years ago |
sigonasr2
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cbbee7aaa4
|
Initial setup of Monster structures
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2 years ago |
sigonasr2
|
2d1b8472e1
|
Player animations and states implemented.
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2 years ago |
sigonasr2
|
3dac286089
|
Implement TransformedView and Camera util
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2 years ago |
sigonasr2
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6b9787d29b
|
Add project files.
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2 years ago |