Commit Graph

445 Commits (75370b929974d94bbb677e1eab3a7acd3f67a07b)

Author SHA1 Message Date
sigonasr2 e40f7dccd5 Use smaller images for class character/visual novel sprites. Release Build 9020. 8 months ago
sigonasr2 5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 8 months ago
sigonasr2 64dc8bcf10 Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 8 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 54c36d61fa Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947. 8 months ago
sigonasr2 483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 171cc49d46 Add back in connections for Chapter 2. 8 months ago
sigonasr2 4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 373ac8b94b Patch 1.2 8 months ago
sigonasr2 d98d127861 Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 8 months ago
sigonasr2 31ccdee2f5 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 8 months ago
sigonasr2 7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 188f2f28b2 Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
sigonasr2 debe7054b0 Minimap shadow ring implemented. Release Build 8904. 8 months ago
sigonasr2 eb9114406e Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 3c65db545d When the game loses focus, the game will autopause during exploration. Release Build 8879. 8 months ago
sigonasr2 77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
sigonasr2 1680b37671 Add toggle between small,large, and hidden minimap. Release Build 8868. 8 months ago
sigonasr2 0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 581128002b Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 8 months ago
sigonasr2 2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 3871d9f085 Rebuild master branch build. Release Build 8667. 8 months ago
sigonasr2 e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 6dd032c6f6 Minimap chunk revealing implemented. Release Build 8781. 8 months ago
sigonasr2 205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 f9ffd026a9 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 d85946f034 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago
sigonasr2 b5d5e547d7 Minimap shadowing. 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 914b55e4c1 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 b199208c9f Fix major accessory duplication bug. Release Build 8666. 8 months ago
sigonasr2 133dc1a2e0 Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 8 months ago
sigonasr2 84c8ceb898 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 62f74bde4e Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652. 8 months ago
sigonasr2 564ab7434c Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
sigonasr2 6b2f9e80e8 Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619. 8 months ago
sigonasr2 92da000b13 Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 b089ea9ed5 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
sigonasr2 f47aa88e2e Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 ecde7d1833 Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 8 months ago
sigonasr2 a9b860c794 Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585. 8 months ago
sigonasr2 ab9729a0f2 Remove extraneous commenting. Release Build 8582. 8 months ago
sigonasr2 2a9e698e0a Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579. 8 months ago
sigonasr2 cd8944db96 Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578. 8 months ago
sigonasr2 b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago
sigonasr2 047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago