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sigonasr2
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AdventuresInLestoria
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Commit Graph
32 Commits (737463c695ffcd17cf5892e5368d69a983ee03c2)
Author
SHA1
Message
Date
sigonasr2
5ba83cad95
Add in Wizard full render images and incorporate image in engine.
1 year ago
sigonasr2
25b6dc0299
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
1 year ago
sigonasr2
5331a3d443
Implement font upscaling hack for similar looking web/PC font rendering.
1 year ago
sigonasr2
f9b00a8931
Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
1 year ago
sigonasr2
cfd5586d63
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
b89311a657
Build 2407.
1 year ago
sigonasr2
3f60180b68
Build 1418. Slime King fight is fully implemented.
1 year ago
sigonasr2
5140b92317
Water tile reflections implemented.
1 year ago
sigonasr2
4cdb73333d
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
1 year ago
sigonasr2
d88b747900
Release build 1226.
1 year ago
sigonasr2
e8f6d972ad
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
1 year ago
sigonasr2
3ee066bb88
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
1 year ago
sigonasr2
1a18463962
Windows and emscripten mouse handling outside window now works!
1 year ago
sigonasr2
6dcc7e736d
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
1 year ago
sigonasr2
b6d914151f
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
1 year ago
sigonasr2
3617ec3c5b
Add an updated release build to appease the Quapsel gods.
1 year ago
sigonasr2
c6cddd88b8
Update to latest release build.
1 year ago
sigonasr2
f7f29196c5
Graphics configuration file and initial configuration layout setup.
1 year ago
sigonasr2
1faf121bb9
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
1 year ago
sigonasr2
c7f09d9513
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
1 year ago
sigonasr2
397dd13a28
Include executable in build.
1 year ago
sigonasr2
69fac079f7
Zones caused the player to swap between upper and lower levels.
1 year ago
sigonasr2
46a16b8ae2
Changed version display string shadow to match other shadow texts.
...
Terrain collision map implementation complete. Made shadow text functions modular.
1 year ago
sigonasr2
5a8527f51b
Add line collision checking to geom2d functions.
1 year ago
sigonasr2
b2eda563f2
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
1 year ago
sigonasr2
ccfeae19d4
Sonic Slash implemented for Warrior. Build updated w/new features.
1 year ago
sigonasr2
ca151cedd9
Add Sonic Slash graphics. Fixed Issue
#8
such that larger enemies are no longer affected by Battlecry.
1 year ago
sigonasr2
7598578890
Added emscripten auto-compile capabilities to Release builds.
1 year ago
sigonasr2
c81040494c
Fix Player::Hurt not having a return value. Web build created.
1 year ago
sigonasr2
0c6663a8bc
Test a code update.
1 year ago
sigonasr2
2f95e71114
Fix bug with missing return value for effect updating.
1 year ago