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62ed2dfda6
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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9860a12498
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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2023-07-25 17:34:53 -05:00 |
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a8f83dfec8
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Added ghost fading images for retreat ability and facing direction implemented.
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2023-07-24 23:20:28 -05:00 |
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8685e3b5ef
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Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-24 20:58:29 +00:00 |
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82d58a6dd1
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Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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2023-07-23 12:33:20 -05:00 |
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2a7c9582cd
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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fad343bde3
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Refactor Animation loading to reduce repetition.
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2023-07-23 06:12:19 -05:00 |
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405cd32a4b
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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2023-07-22 04:21:10 -05:00 |
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4fa797fad9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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cdb60ac5c8
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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b1cea8d77c
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Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-21 18:47:45 +00:00 |
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d7d57cb86d
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 20:46:25 +00:00 |
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548d22e3d2
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-19 20:36:01 +00:00 |
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51b24f36c9
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 21:05:50 +00:00 |
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40c576eb17
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Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 19:43:51 +00:00 |
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f48f0b4a3c
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 19:14:04 +00:00 |
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adf0d17190
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 15:44:17 +00:00 |
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32c1d9d30c
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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1d9a52ab62
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-13 17:46:22 +00:00 |
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376b3b59e9
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Prep player class structure refactor. Add default destructors to all parent classes.
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2023-07-13 17:46:01 +00:00 |
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3986754176
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Move class-specific animation update functions into their own class update functions.
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2023-07-13 01:42:20 -05:00 |
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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d66e780504
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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d617ee461a
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Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 17:24:50 +00:00 |
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c88d5f1708
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Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 15:33:50 +00:00 |
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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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90680af4ba
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Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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0e26a9a090
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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39aa134e7c
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Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:31:13 +00:00 |
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d916b03f9b
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Add in pathfinding abilities to monster movement strategies.
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2023-07-10 18:40:51 +00:00 |
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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6c70437620
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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0c28a3a608
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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53243e6871
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Upper level and lower level rendering handled properly.
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2023-07-07 04:49:26 -05:00 |
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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d5f87de19a
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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5d31d4f3cc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-06 14:59:22 -05:00 |
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4f6ac393ed
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2023-07-06 20:25:55 +00:00 |
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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7e5eb2335d
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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62b90b1618
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-06 18:11:52 +00:00 |
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559addb41f
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2023-07-06 18:03:35 +00:00 |
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9c13c8c331
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Added mini particles for teleporting.
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2023-07-06 03:43:34 -05:00 |
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6b782fb7b9
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2023-07-06 03:31:47 -05:00 |
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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32857d793d
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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0c9469d982
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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86f22698cc
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2023-07-05 18:29:04 +00:00 |
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