Nic0Nic0Nii
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1f244777c9
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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ef63a07f5c
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Added any keybind detection to PGE and began implementing menu helper innterfaces
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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a6d2765585
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Condensed DrawInput function to accept a variant instead of having double copies of the function.
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10 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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10 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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10 months ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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10 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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10 months ago |
Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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10 months ago |
sigonasr2
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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10 months ago |
sigonasr2
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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11 months ago |
sigonasr2
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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11 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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8c986f17db
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Remove 2018 references for copyrighted files of my origin.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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11 months ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
sigonasr2
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |