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2fca13a6a2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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1aaf6cbd9e
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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62ed2dfda6
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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2a7c9582cd
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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fad343bde3
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Refactor Animation loading to reduce repetition.
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2023-07-23 06:12:19 -05:00 |
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2cf02aa19b
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Added lingering field effect.
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2023-07-21 17:29:20 -05:00 |
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32c1d9d30c
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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d66e780504
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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