sigonasr2
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205a974a7b
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
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f9ffd026a9
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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8 months ago |
sigonasr2
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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8 months ago |
sigonasr2
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133dc1a2e0
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Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
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8 months ago |
sigonasr2
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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8 months ago |
Nic0Nic0Nii
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533c089485
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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8 months ago |
Nic0Nic0Nii
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793815e9ce
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Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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8 months ago |
sigonasr2
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92da000b13
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Added vignette effect when taking damage. Release Build 8614.
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8 months ago |
sigonasr2
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b089ea9ed5
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Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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8 months ago |
sigonasr2
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ecde7d1833
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Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
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8 months ago |
sigonasr2
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a9b860c794
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Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
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8 months ago |
sigonasr2
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36775982a6
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Emscripten compatibility fixes.
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8 months ago |
sigonasr2
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b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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8 months ago |
sigonasr2
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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8 months ago |
sigonasr2
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3840b28468
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Implement monster-specific kill achievements. Release Build 8532.
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8 months ago |
sigonasr2
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e3f79e6965
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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8 months ago |
sigonasr2
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de52654380
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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8 months ago |
sigonasr2
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6258925932
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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8 months ago |
sigonasr2
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86242f9f87
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Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
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8 months ago |
sigonasr2
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05abf6c3e9
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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8 months ago |
sigonasr2
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68ed4d2b5d
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Added VSync toggle to Settings windows. Release Build 8464.
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8 months ago |
sigonasr2
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9fb5946369
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Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
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8 months ago |
sigonasr2
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fe52623a17
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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8 months ago |
sigonasr2
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d0366c21c7
|
Fix linux build and distribution release processes.
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8 months ago |
sigonasr2
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0f2deb5f99
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Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442.
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8 months ago |
sigonasr2
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19ceff257a
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Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418.
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8 months ago |
sigonasr2
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412a88d294
|
Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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8 months ago |
sigonasr2
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df0d7d680f
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Add controller lightbar response based on ingame events. Release Build 8399.
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8 months ago |
sigonasr2
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0c80c13449
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Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394.
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8 months ago |
sigonasr2
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1742fa50eb
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Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367.
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8 months ago |
sigonasr2
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d442095fde
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Add Steam input binding groups to tutorial tasks. Release Build 8357.
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8 months ago |
sigonasr2
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41228265b2
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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8 months ago |
sigonasr2
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f18cba0b97
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Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348.
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8 months ago |
sigonasr2
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b9c89e5715
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Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330.
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8 months ago |
sigonasr2
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3194ade0d8
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Added icon displays for Steam. Removed the menu/gameplay action set split and condensed everything into one simple configuration. Release Build 8324.
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8 months ago |
sigonasr2
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3d621fa95b
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Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298.
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8 months ago |
sigonasr2
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40983204eb
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Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290.
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8 months ago |
sigonasr2
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6a7b40dd67
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KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283.
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8 months ago |
sigonasr2
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1d1929a1cc
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Press, Held, and Release events from Steam API controllers properly respond. Fix a bug involving the steam input API not returning handles properly on initialization. Release Build 8281.
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8 months ago |
sigonasr2
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9fa6e7e44f
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Get input detection from controllers configured through Steam Input. Release Build 8264.
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8 months ago |
sigonasr2
|
4520737042
|
Add in all steam input requests to input lists. Release Build 8238.
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8 months ago |
sigonasr2
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2c799d5ef6
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Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
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8 months ago |
sigonasr2
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66f91578cf
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If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224.
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8 months ago |
sigonasr2
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ae6bab6176
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Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221.
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8 months ago |
sigonasr2
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2a98097336
|
Add steam API to build. Release Build 8219.
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8 months ago |
sigonasr2
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5ca9690028
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Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
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8 months ago |
sigonasr2
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bf2a2982c9
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Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
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9 months ago |
sigonasr2
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6ee3518c58
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All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
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9 months ago |
sigonasr2
|
7608e9dfe2
|
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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9 months ago |