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sigonasr2
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AdventuresInLestoria
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Commit Graph
31 Commits (6cfb40d6425ba8026cb0e9c1f728e42da2e7f251)
Author
SHA1
Message
Date
sigonasr2
6cfb40d642
Add custom monster strategy properties for monster config files.
1 year ago
sigonasr2
b6d914151f
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
1 year ago
sigonasr2
6a12a45cb2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
a0916cfe9b
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
1 year ago
sigonasr2
1faf121bb9
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
1 year ago
sigonasr2, Sig, Sigo
c75a01a1ad
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
228a3caa0e
Upper level and lower level spawning now distinguished in map editor.
1 year ago
sigonasr2, Sig, Sigo
0529de4bf9
Add in pathfinding abilities to monster movement strategies.
1 year ago
sigonasr2
6b81cd6e84
Layering rendering now proper.
1 year ago
sigonasr2
7348426c71
Upper level and lower level rendering handled properly.
1 year ago
sigonasr2, Sig, Sigo
aa56b4a428
Include flags for monsters and players to indicate if they are on the upper level or lower level.
1 year ago
sigonasr2
ef83e7f865
Bridge flags properly enabled and working. Fix image paths in maps.
1 year ago
sigonasr2
42c5043163
Death animation now tied to monster data.
1 year ago
sigonasr2
5566eced77
Consolidated jump and shoot animations for monsters into MonsterData.
1 year ago
sigonasr2
9a8859ffe8
Adjusted shoot afar AI to account for collision tiles.
1 year ago
sigonasr2
cdab15d8d3
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
1 year ago
sigonasr2
b2eda563f2
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago
sigonasr2
01d1e44839
Added Bullet shooting
1 year ago
sigonasr2
a2308914a2
Refined movement run away code for ranged enemies.
1 year ago
sigonasr2
df1681b051
Bounce collisions occur between units.
1 year ago
sigonasr2
3aebde6287
Finished implementing Ground Slam effect, cooldown display, and range hit.
1 year ago
sigonasr2
7e543a3021
Implement ground slam animation
1 year ago
sigonasr2
15c246689f
Monsters in front/behind now sorted proper.
1 year ago
sigonasr2
6584a240b1
Large refactoring and implemented hurt on monsters
1 year ago
sigonasr2
8bb42df861
Implemented spawners and monster rendering.
1 year ago
sigonasr2
0f449a902a
Implemented monster update method and monster spawner methods.
1 year ago
sigonasr2
1e0e40c77b
Refactor animation data location.
1 year ago
sigonasr2
86867cd82c
Prep Monster structures
1 year ago
sigonasr2
cbbee7aaa4
Initial setup of Monster structures
1 year ago