sigonasr2
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1680b37671
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |
Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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8 months ago |
sigonasr2
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70f8de33d8
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Downstream merge with demo branch.
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8 months ago |
sigonasr2
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0b25bf1d1b
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
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a37a7d41ce
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |
sigonasr2
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581128002b
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Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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8 months ago |
sigonasr2
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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8 months ago |
sigonasr2
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5494ab26e8
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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8 months ago |
sigonasr2
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3871d9f085
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Rebuild master branch build. Release Build 8667.
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8 months ago |
Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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8 months ago |
sigonasr2
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e59ace87f3
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
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6dd032c6f6
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Minimap chunk revealing implemented. Release Build 8781.
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8 months ago |
sigonasr2
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205a974a7b
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
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f9ffd026a9
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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8 months ago |
sigonasr2
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d85946f034
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Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
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8 months ago |
sigonasr2
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b5d5e547d7
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Minimap shadowing.
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8 months ago |
sigonasr2
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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8 months ago |
Nic0Nic0Nii
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5773b5e95b
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Upstream Merge branch 'demo'
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8 months ago |
sigonasr2
|
b199208c9f
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Fix major accessory duplication bug. Release Build 8666.
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8 months ago |
sigonasr2
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133dc1a2e0
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Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
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8 months ago |
sigonasr2
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84c8ceb898
|
Save file hash failing should log, not error. Release Build 8655.
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8 months ago |
sigonasr2
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62f74bde4e
|
Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652.
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8 months ago |
sigonasr2
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564ab7434c
|
Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647.
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8 months ago |
sigonasr2
|
5cc7139025
|
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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8 months ago |
Nic0Nic0Nii
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533c089485
|
Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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8 months ago |
Nic0Nic0Nii
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c5f7cc1887
|
Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
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8 months ago |
Nic0Nic0Nii
|
793815e9ce
|
Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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8 months ago |
sigonasr2
|
6b2f9e80e8
|
Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619.
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8 months ago |
sigonasr2
|
b35d58f9bd
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Added noise to grass/ground tiles of maps.
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8 months ago |
sigonasr2
|
92da000b13
|
Added vignette effect when taking damage. Release Build 8614.
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8 months ago |
sigonasr2
|
962ee84da9
|
Changed Bandages item description to include casting info.
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8 months ago |
sigonasr2
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b089ea9ed5
|
Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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8 months ago |
sigonasr2
|
e2abfd5c34
|
Upstream merge with released demo build.
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8 months ago |
sigonasr2
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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8 months ago |
Quapsel
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0e9d1b391d
|
Details added to Chapter 2 Presets & v1 of 2_1 finished.
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8 months ago |
Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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8 months ago |
sigonasr2
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2a6f121938
|
gcc needs a float cast for std::min
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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8 months ago |
sigonasr2
|
f47aa88e2e
|
Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
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8 months ago |
sigonasr2
|
ecde7d1833
|
Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
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8 months ago |
sigonasr2
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a9b860c794
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Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
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8 months ago |
sigonasr2
|
ab9729a0f2
|
Remove extraneous commenting. Release Build 8582.
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8 months ago |
sigonasr2
|
be15697fc8
|
Make sure file hash does not include the | character due to emscripten using it to split a save request.
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8 months ago |
sigonasr2
|
2a9e698e0a
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Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579.
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8 months ago |
sigonasr2
|
fb96599945
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
|
36775982a6
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Emscripten compatibility fixes.
|
8 months ago |
sigonasr2
|
ac307c0cfa
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distribute script needs proper linux syntax to include wildcard items
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
8 months ago |
sigonasr2
|
cd8944db96
|
Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578.
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8 months ago |
sigonasr2
|
b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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8 months ago |
sigonasr2
|
047819d548
|
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
|
8 months ago |