Quapsel
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4d01e983f1
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added exp values for new Monsters.
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8 months ago |
sigonasr2
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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e4e2a0c55e
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Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
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9 months ago |
sigonasr2
|
943996fd7d
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Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
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9 months ago |
sigonasr2
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2364176c79
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Added Yellow Slime jump attack behavior. Release Build 8023.
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9 months ago |
Quapsel
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3e7b7ed06e
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
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9 months ago |
sigonasr2
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da969118bb
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Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
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9 months ago |
Quapsel
|
55153c356d
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Slime King - HP: 3500 -> 5000
Ursule, Mother of Bears - HP: 5000 -> 5500
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9 months ago |
sigonasr2
|
a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
Quapsel
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ce76d120ed
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Ring of the Bear added to Ursule loot table
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10 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
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10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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10 months ago |
Nic0Nic0Nii
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1490b2b9f9
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
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10 months ago |
Quapsel
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f8ea2f8db1
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
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10 months ago |
Quapsel
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812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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11 months ago |
sigonasr2
|
cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
|
86925ef031
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Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
|
3e2bd6feb6
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Add bear sprite and bear strategy framework.
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11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
|
bcc71601b6
|
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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11 months ago |
sigonasr2
|
4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
sigonasr2
|
4ac15dd1cc
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XP and level up systems implemented.
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11 months ago |
sigonasr2
|
fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
|
2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
|
694a82701e
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Create new equipment images, read/parse equipment config file
|
1 year ago |
sigonasr2
|
a3ac1243d7
|
Item Drops implemented on monster kills.
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1 year ago |
sigonasr2
|
b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
76d45f2563
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Phase 3 patterns implemented.
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1 year ago |
sigonasr2
|
adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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1 year ago |
sigonasr2
|
7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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1 year ago |
sigonasr2
|
c9fa25a823
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Slime King Graphics prepared.
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1 year ago |
sigonasr2
|
cbfcb2793f
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Player animations now load dynamically from configuration files.
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1 year ago |
sigonasr2
|
6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
|
6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
|
13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |