Commit Graph

162 Commits (6593f43b9640123cef798b1425359b56f6a70b4a)

Author SHA1 Message Date
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 0643393b9c Added Sound effect configuration and implementation. 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 11 months ago
sigonasr2 c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 72c8796dcb Add BGM channel framework and setup audio event system. 11 months ago
sigonasr2 9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 11 months ago
sigonasr2 1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 7bfa728ccb Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions. 11 months ago
sigonasr2 497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. 11 months ago
sigonasr2 2a900fa06e Create server request backbone and functions for talking to save file server. 11 months ago
sigonasr2 3e5e78a606 Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 11 months ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 11 months ago
sigonasr2 0d6ab94fda Implement load game functions. 11 months ago
sigonasr2 dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 11 months ago
sigonasr2 fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. 11 months ago
sigonasr2 0e5d871c68 Implemented Mersenne Twister RNG. 11 months ago
sigonasr2 73b72a8838 Randomize stats implemented with a correct integer distribution (equal probability for all numbers). 11 months ago
sigonasr2 c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. 11 months ago
sigonasr2 9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 11 months ago
sigonasr2 c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 11 months ago
sigonasr2 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 11 months ago
sigonasr2 20f30b0f30 Add and setup Blacksmith Crafting Window 11 months ago
sigonasr2 38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 11 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 11 months ago
sigonasr2 25dd39b60a Setup Sell Layout for merchant screen. 11 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 11 months ago
sigonasr2 2a72238e40 Implemented all item stats. 11 months ago
sigonasr2 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 11 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 11 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 11 months ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 11 months ago
sigonasr2 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 11 months ago
sigonasr2 e89d18d84f Added TODO file 11 months ago
sigonasr2 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 11 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 11 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 11 months ago
sigonasr2 c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. 11 months ago
sigonasr2 5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. 11 months ago
sigonasr2 8581633cab Added sprite versions of updated wrap text functions. 12 months ago