13 Commits

Author SHA1 Message Date
72421b538b Multishot Ranger ability implemented. 2023-07-25 18:57:27 -05:00
62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
a29bb9bb0a Rapid fire reimplemented because I goofed? 2023-07-25 17:41:17 -05:00
135fe2c6e1 Merge conflict 2023-07-25 17:36:07 -05:00
9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
cf51ad539c Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
8685e3b5ef Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
82d58a6dd1 Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
2a7c9582cd Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
d7d57cb86d Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00