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sigonasr2
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AdventuresInLestoria
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Commit Graph
12 Commits (6334bf3383a2525788118e4836f6988d54ec64be)
Author
SHA1
Message
Date
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
10 months ago
sigonasr2
2b9f770d36
Added controller compatibility for online mode Load game screen / class selection menu. Release Build 7300.
10 months ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
10 months ago
sigonasr2
a449932226
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
dcabc05702
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
10 months ago
sigonasr2
2640477f89
Implemented offline / online character tabs for the load game window. Release Build 6459.
10 months ago
sigonasr2
5589740f03
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
10 months ago
sigonasr2
15990152c7
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
10 months ago
sigonasr2
8512ccf51a
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
11 months ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
e744112206
GUI template/macro usage refactor.
12 months ago
sigonasr2
4ac42fbd7e
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
12 months ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
cfd5586d63
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
30a5cdc488
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
2e248e30b4
Converted boolean flags for component creation in windows to using enum bitwise attributes.
1 year ago
sigonasr2
76136a3f68
Added overworld map connection point reading to TMXParser.
1 year ago
sigonasr2
c23c96b6b1
Made a less stupid String to Class conversion function.
1 year ago
sigonasr2
cedb465c79
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
1 year ago
sigonasr2
598ce523e9
Confirm and Back Buttons added.
1 year ago
sigonasr2
02c7165b37
Add in class display labels, animated sprite icons, and title of the window.
1 year ago
sigonasr2
800a5767f2
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
1 year ago
sigonasr2
e189d4b516
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago