Commit Graph

17 Commits (62ed2dfda6668e32ebbf56a1f1cda971d4bcc5b1)

Author SHA1 Message Date
sigonasr2 62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 fad343bde3 Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 2cf02aa19b Added lingering field effect. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 9c13c8c331 Added mini particles for teleporting. 2 years ago
sigonasr2 0482020b19 Add energy bolt splash effect and fade out. 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 776bf9165d Loaded slime animation sheet 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago