9 Commits

Author SHA1 Message Date
dbe52a2a4a Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
cdda8c9a99 Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
7320fe9348 Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
f2c18a76a1 Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 2024-04-19 04:05:51 -05:00
5912efeb4f Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 2024-04-19 02:45:43 -05:00
045e10b888 Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added. 2024-04-17 09:43:50 -05:00
adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
119efab573 Add animation utilities for getting current animation frame index and total animation duration. 2024-04-16 14:14:08 -05:00
4fb84cf365 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00