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830b893b1c
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Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
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2024-07-31 04:40:23 -05:00 |
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13eeb46000
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Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
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2024-07-30 17:46:51 -05:00 |
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8025680617
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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2024-07-23 04:07:43 -05:00 |
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3a40d44fd1
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Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
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2024-07-19 22:59:21 -05:00 |
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55b5cb4738
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Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183.
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2024-07-19 19:49:20 -05:00 |
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b2fc642723
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Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
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2024-07-19 05:11:20 -05:00 |
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9d95796062
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Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947.
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2024-07-09 10:49:12 -05:00 |
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048f2cce74
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Added tests for equipment stats, equipment set effects, and accessory random stat checks.
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2024-06-26 15:36:02 -05:00 |
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dcea90fedb
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Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
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2024-06-22 09:45:59 -05:00 |
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862d047b06
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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2024-05-24 13:48:39 -05:00 |
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37a8847e4e
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Fix major accessory duplication bug. Release Build 8666.
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2024-04-01 20:58:29 -05:00 |
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3f13c574c0
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Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647.
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2024-04-01 17:14:26 -05:00 |
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282f918d1d
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Emscripten compatibility fixes.
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2024-03-29 21:04:55 -05:00 |
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dfff1762f3
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Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
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2024-03-29 10:47:49 -05:00 |
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758696d28b
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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2024-03-25 14:15:37 -05:00 |
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a687bbe455
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Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
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2024-03-09 03:32:15 -06:00 |
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13854574c9
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Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
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2024-03-08 16:59:19 -06:00 |
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da1774bfdd
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Maxed out item rolls now show up in a different color. Release Build 8012.
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2024-03-07 19:06:39 -06:00 |
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6e4f206391
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Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
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2024-03-05 06:05:28 -06:00 |
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592db62c9a
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Fix equipment stats not correctly applying after enhancing gear. Release Build 7898.
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2024-03-03 23:45:11 -06:00 |
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5992adbc5f
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Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
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2024-03-03 18:41:40 -06:00 |
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613e2be21f
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Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
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2024-03-01 17:04:12 -06:00 |
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2d0702af2c
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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2024-02-28 23:09:55 -06:00 |
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3faff12015
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Restore item loadout quantities on level restarts. Release Build 7674.
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2024-02-27 18:46:29 -06:00 |
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5035dd5af9
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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2024-02-22 23:43:45 -06:00 |
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fd1f762e20
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Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
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2024-02-09 02:53:55 -06:00 |
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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2024-01-31 17:15:40 -06:00 |
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Nic0Nic0Nii
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32bec29f61
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Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-31 21:17:37 +00:00 |
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Nic0Nic0Nii
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6d4eba57e4
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Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-31 20:01:10 +00:00 |
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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2024-01-30 22:31:49 -06:00 |
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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2024-01-30 21:55:32 -06:00 |
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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2024-01-30 17:29:05 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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2024-01-29 23:55:40 -06:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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d6a44c149d
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Wolves changed to Windhounds.
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2024-01-22 01:48:22 -06:00 |
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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2024-01-09 05:44:37 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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0643393b9c
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Added Sound effect configuration and implementation.
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2024-01-08 05:26:20 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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2024-01-06 05:47:04 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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