Quapsel
|
560a0bd624
|
first steps for 1-2
|
1 year ago |
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
1 year ago |
sigonasr2
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
1 year ago |
Quapsel
|
fc4d16a2a7
|
Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
1 year ago |
Quapsel
|
075fe53f38
|
some progress on 1-1
|
1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
1 year ago |
sigonasr2
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
1 year ago |
sigonasr2
|
5ffcf3126a
|
Basic foreground layer hiding code implementation.
|
1 year ago |
sigonasr2
|
e6268b0edc
|
Can now load maps from other directories.
|
1 year ago |
sigonasr2
|
2613a9ea33
|
Load a level using its tileset instead.
|
1 year ago |
sigonasr2
|
2ec484206d
|
Added commit script
|
1 year ago |
sigonasr2
|
73e3b5a18e
|
Included new potential object types.
|
1 year ago |
sigonasr2
|
e162e564d7
|
Remove offending tileset from 1_1 campaign map.
|
1 year ago |
sigonasr2
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
|
1 year ago |
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
|
1 year ago |
sigonasr2
|
b0cdab41f5
|
Include second level updates.
|
1 year ago |
sigonasr2
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
|
1 year ago |
sigonasr2
|
f5bc7ee824
|
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
1 year ago |
sigonasr2
|
ca151cedd9
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
|
1 year ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
d099bdde84
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
|
1 year ago |
sigonasr2
|
5be3d2679c
|
Add new class sprites
|
1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
sigonasr2
|
515c74aa9f
|
Upload files to 'Crawler/assets'
|
1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
776bf9165d
|
Loaded slime animation sheet
|
1 year ago |
sigonasr2
|
1e0e40c77b
|
Refactor animation data location.
|
1 year ago |
sigonasr2
|
2d1b8472e1
|
Player animations and states implemented.
|
1 year ago |
sigonasr2
|
3dac286089
|
Implement TransformedView and Camera util
|
1 year ago |