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sigonasr2
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AdventuresInLestoria
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6 Commits
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sigonasr2
53b5c1f967
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
2024-02-27 03:16:35 -06:00
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
2024-01-10 02:24:12 -06:00
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
2024-01-09 04:50:01 -06:00
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
2024-01-08 02:05:09 -06:00
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00