|
4306f4eab8
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
2024-04-09 00:49:04 -05:00 |
|
|
53b5c1f967
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
2024-02-27 03:16:35 -06:00 |
|
Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-02-06 20:57:22 +00:00 |
|
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
2024-01-22 18:49:40 -06:00 |
|
|
e8d2ec9e9d
|
Frog behavior implemented.
|
2024-01-13 17:20:13 -06:00 |
|
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
2024-01-12 12:32:47 -06:00 |
|
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
|
2024-01-12 12:11:42 -06:00 |
|
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
2024-01-12 11:51:07 -06:00 |
|