sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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12 months ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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12 months ago |
sigonasr2
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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12 months ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
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a1caeff702
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Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
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1 year ago |
sigonasr2
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4ab88b3014
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Implement reset code (#FFFFFF)
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1 year ago |
sigonasr2
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df1d9771aa
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Implemented hex color font coloring.
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1 year ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |
sigonasr2
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808cc32418
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Implemented color code text in PGE.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |
sigonasr2
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |
sigonasr2
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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1 year ago |
sigonasr2
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
sigonasr2
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
sigonasr2
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2, Sig, Sigo
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b1d3b36dd5
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Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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60e46a83f2
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Improve keyboard/controller-based menu navigation by separating each row into its own structure.
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1 year ago |
sigonasr2
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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1a18463962
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Windows and emscripten mouse handling outside window now works!
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1 year ago |
sigonasr2
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6dcc7e736d
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Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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1 year ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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1 year ago |
sigonasr2, Sig, Sigo
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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1 year ago |
sigonasr2
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2 years ago |
sigonasr2
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86da919577
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PGE update for emscripten comand.
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2 years ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
sigonasr2
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cbbee7aaa4
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Initial setup of Monster structures
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2 years ago |
sigonasr2
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3dac286089
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Implement TransformedView and Camera util
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2 years ago |