sigonasr2
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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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12 months ago |
sigonasr2
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dc6ecf40c2
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Set bonuses implemented in equip stats.
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12 months ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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12 months ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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12 months ago |
sigonasr2
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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12 months ago |
sigonasr2
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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12 months ago |
sigonasr2
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2cf48c53f9
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Parse enhancement stats of equipment items.
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12 months ago |
sigonasr2
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b51d6f571a
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Refactored window removing components for scrollable components.
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
|
3605aa818d
|
Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
sigonasr2
|
45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
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933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
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22d1a6d834
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Corrected RemoveItem function to handle monster loot and stage loot tracking.
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1 year ago |
sigonasr2
|
7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
sigonasr2
|
3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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1745911eb5
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Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
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1 year ago |
sigonasr2
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
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1 year ago |
sigonasr2
|
7e371f6779
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Add in loadout system to Player class.
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1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
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803a0189d8
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Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
|
5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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1 year ago |
sigonasr2
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99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
|
819f5845b1
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Swap item slot function implemented.
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1 year ago |
sigonasr2
|
fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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1 year ago |
sigonasr2
|
ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |