Commit Graph

3 Commits (4a7ad231967d34bffc3b45ddeaa6bf84c1a3591e)

Author SHA1 Message Date
sigonasr2 6c4992ab96 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 5 months ago
sigonasr2 4fcc5db4af Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381. 6 months ago
sigonasr2 d6409f4604 Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353. 6 months ago
sigonasr2 1d5d4d8240 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318. 7 months ago
sigonasr2 9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 fe52623a17 Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
sigonasr2 e1088e9696 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 9 months ago
sigonasr2 76c1487871 Make loading for BGMs loopless. 9 months ago
sigonasr2 42d4e794c7 Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 9 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 9 months ago
sigonasr2 fd1f762e20 Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907. 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 008f6a28f6 Added map tests and map type properties to all maps. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago