Commit Graph

13 Commits (49b597bfe7f16f4812640a30709c87692da7e2ae)

Author SHA1 Message Date
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2 73d29a2ab5 Added lingering field effect. 2 years ago
Nic0Nic0Nii eb5bb15918 Meteor Effect particles and impact code completed 2 years ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago