|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
2024-01-10 03:37:39 -06:00 |
|
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
2024-01-09 04:50:01 -06:00 |
|
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
2024-01-06 18:09:29 -06:00 |
|
|
c352bf61df
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
2024-01-06 03:35:32 -06:00 |
|
|
8afa9889af
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
2024-01-06 01:27:31 -06:00 |
|
|
bbc027609b
|
Setup configuration framework and test music for audio engine.
|
2024-01-05 22:25:25 -06:00 |
|
|
9d3be5395c
|
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
|
2024-01-05 21:47:04 -06:00 |
|
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
2024-01-04 05:21:56 -06:00 |
|