|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
2024-01-09 05:44:37 -06:00 |
|
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
2024-01-08 02:05:09 -06:00 |
|
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
2024-01-06 18:09:29 -06:00 |
|
|
15ea25fe71
|
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
|
2024-01-06 04:26:01 -06:00 |
|
|
c352bf61df
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
2024-01-06 03:35:32 -06:00 |
|
|
8afa9889af
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
2024-01-06 01:27:31 -06:00 |
|
|
72c8796dcb
|
Add BGM channel framework and setup audio event system.
|
2024-01-05 23:13:42 -06:00 |
|
|
bbc027609b
|
Setup configuration framework and test music for audio engine.
|
2024-01-05 22:25:25 -06:00 |
|
|
9d3be5395c
|
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
|
2024-01-05 21:47:04 -06:00 |
|