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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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2023-07-28 18:02:30 -05:00 |
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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-28 20:17:09 +00:00 |
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 15:44:17 +00:00 |
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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6b81cd6e84
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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3939ee5693
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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1a441914ca
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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