sigonasr2
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5c7e5a3ab3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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7 months ago |
sigonasr2
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c83f84f29c
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Setup framework for the goblin boar rider.
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7 months ago |
sigonasr2
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3051422383
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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7 months ago |
sigonasr2
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cc3a95094a
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Update knockback logic and formula again. Release Build 9177.
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7 months ago |
sigonasr2
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365d66098e
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Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.
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7 months ago |
sigonasr2
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253bbc610e
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Adjust all monster tilesets and presets with new sprites.
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7 months ago |
sigonasr2
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8827d1ca4e
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Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
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7 months ago |
sigonasr2
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7375d37d99
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Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
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7 months ago |
sigonasr2
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280a321abb
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Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
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8 months ago |
sigonasr2
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8a18e0bbaf
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Include animation gifs in repo.
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8 months ago |
sigonasr2
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dbe52a2a4a
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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8 months ago |
sigonasr2
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16c52bf397
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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8 months ago |
sigonasr2
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70906d5594
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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8 months ago |
sigonasr2
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cdda8c9a99
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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8 months ago |
Quapsel
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b9f64982f8
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changes at 2_1 & tilepresets.
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8 months ago |
sigonasr2
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76c1396fec
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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8 months ago |
sigonasr2
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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8 months ago |
sigonasr2
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6b6bdf741b
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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8 months ago |
sigonasr2
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c37d52d186
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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8 months ago |
sigonasr2
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7320fe9348
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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8 months ago |
sigonasr2
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e294c56c32
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Change trim function on Visual Novel.
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8 months ago |
sigonasr2
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d40ab48e78
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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8 months ago |
Quapsel
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392afbb8be
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2_2 added.
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8 months ago |
sigonasr2
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f2c18a76a1
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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8 months ago |
sigonasr2
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5912efeb4f
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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8 months ago |
sigonasr2
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045e10b888
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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8 months ago |
sigonasr2
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adb35f2ce5
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Boar test behaviors and general AI implemented. Release Build 8958.
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8 months ago |
sigonasr2
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119efab573
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Add animation utilities for getting current animation frame index and total animation duration.
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8 months ago |
sigonasr2
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
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4fb84cf365
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First half of Boar AI completed.
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8 months ago |
Quapsel
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9d0dfe9562
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added exp values for new Monsters.
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8 months ago |
Quapsel
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f10f3a0fe4
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added wall for start of 1_4.
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8 months ago |
sigonasr2
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ec83c6351a
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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236b212eab
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Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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d10127b721
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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35acba879e
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Patch 1.2
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8 months ago |
sigonasr2
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
sigonasr2
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ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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8 months ago |
sigonasr2
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
sigonasr2
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
sigonasr2
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |