sigonasr2
|
a1caeff702
|
Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
|
12 months ago |
sigonasr2
|
4ab88b3014
|
Implement reset code (#FFFFFF)
|
12 months ago |
sigonasr2
|
df1d9771aa
|
Implemented hex color font coloring.
|
12 months ago |
sigonasr2
|
54677e9263
|
Incorporated stat differences to equip menu display.
|
12 months ago |
sigonasr2
|
808cc32418
|
Implemented color code text in PGE.
|
12 months ago |
sigonasr2
|
25b6dc0299
|
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
|
1 year ago |
sigonasr2
|
d9b1908985
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
sigonasr2
|
5331a3d443
|
Implement font upscaling hack for similar looking web/PC font rendering.
|
1 year ago |
sigonasr2
|
f9b00a8931
|
Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
cfd5586d63
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
sigonasr2
|
403690747d
|
Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
|
1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
67a5288984
|
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
|
1 year ago |
sigonasr2
|
e3d0283fcb
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
sigonasr2, Sig, Sigo
|
b1d3b36dd5
|
Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
60e46a83f2
|
Improve keyboard/controller-based menu navigation by separating each row into its own structure.
|
1 year ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
1 year ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
|
1 year ago |
sigonasr2
|
1a18463962
|
Windows and emscripten mouse handling outside window now works!
|
1 year ago |
sigonasr2
|
6dcc7e736d
|
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
|
1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d494be6970
|
Added collision checks and interactions based on upper/lower level status.
|
1 year ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
1 year ago |
sigonasr2
|
d099bdde84
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
sigonasr2
|
86da919577
|
PGE update for emscripten comand.
|
1 year ago |
sigonasr2
|
2f95e71114
|
Fix bug with missing return value for effect updating.
|
1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
|
1 year ago |
sigonasr2
|
cbbee7aaa4
|
Initial setup of Monster structures
|
1 year ago |
sigonasr2
|
3dac286089
|
Implement TransformedView and Camera util
|
1 year ago |