65 Commits

Author SHA1 Message Date
9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2023-06-17 23:07:26 -05:00
21368f6f95 Define and setup internal class attributes. 2023-06-17 22:03:20 -05:00
e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2023-06-17 21:19:08 -05:00
75b763e87b Implement Iframes for the player when performing a Ground Slam. 2023-06-17 19:51:56 -05:00
4b98518fcf Added Warrior swing sword animation 2023-06-17 19:34:16 -05:00
2f95e71114 Fix bug with missing return value for effect updating. 2023-06-16 02:33:12 -05:00
df1681b051 Bounce collisions occur between units. 2023-06-15 23:44:34 -05:00
7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2023-06-15 04:53:57 -05:00
3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2023-06-15 00:47:11 -05:00
7e543a3021 Implement ground slam animation 2023-06-15 00:11:39 -05:00
0fa77fa944 Spin attack refinements. 2023-06-13 06:29:32 -05:00
c680d52431 Add Spinning attack animation 2023-06-12 18:14:22 -05:00
306473ff9a Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-06-12 20:22:40 +00:00
15c246689f Monsters in front/behind now sorted proper. 2023-06-12 00:37:55 -05:00
6584a240b1 Large refactoring and implemented hurt on monsters 2023-06-11 22:57:43 -05:00