Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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e6268b0edc
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Can now load maps from other directories.
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2023-06-22 05:38:44 -07:00 |
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2613a9ea33
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Load a level using its tileset instead.
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2023-06-22 04:34:23 -07:00 |
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2ec484206d
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Added commit script
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2023-06-22 02:27:07 -07:00 |
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73e3b5a18e
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Included new potential object types.
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2023-06-22 02:09:00 -07:00 |
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ed66c83259
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-21 21:33:25 -07:00 |
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2023-06-21 21:33:23 -07:00 |
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Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2023-06-22 02:11:43 +02:00 |
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b0cdab41f5
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Include second level updates.
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2023-06-21 00:35:55 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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2023-06-20 22:55:19 -07:00 |
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