Commit Graph

70 Commits (41aab6d8dddd6e2c8c823ea8f97d1267c8bc5bb7)

Author SHA1 Message Date
sigonasr2 e748bff898 Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345. 4 months ago
sigonasr2 5c1144a3bf Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308. 4 months ago
sigonasr2 8025680617 Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 4 months ago
sigonasr2 345a4abb48 Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275. 4 months ago
sigonasr2 c3e7c62bd3 Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264. 4 months ago
sigonasr2 2a50695f51 Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 4 months ago
sigonasr2 9d290aae5a Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 4 months ago
sigonasr2 1450d01edf Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109. 4 months ago
sigonasr2 fe91e36b60 Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097. 4 months ago
sigonasr2 d2841e0e0c Add new ability icons for new classes. Release Build 10068. 4 months ago
sigonasr2 c80ec17999 Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061. 4 months ago
sigonasr2 5f40ee8306 Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053. 4 months ago
sigonasr2 5b32eb268b Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 4 months ago
sigonasr2 9551d71f75 Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959. 5 months ago
sigonasr2 8a18e0bbaf Include animation gifs in repo. 7 months ago