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405cd32a4b
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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2023-07-22 04:21:10 -05:00 |
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4fa797fad9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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cdb60ac5c8
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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b1cea8d77c
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Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-21 18:47:45 +00:00 |
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d7d57cb86d
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 20:46:25 +00:00 |
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c3548e2dc5
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Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 19:07:36 +00:00 |
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548d22e3d2
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-19 20:36:01 +00:00 |
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51b24f36c9
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 21:05:50 +00:00 |
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40c576eb17
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Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 19:43:51 +00:00 |
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f48f0b4a3c
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 19:14:04 +00:00 |
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adf0d17190
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 15:44:17 +00:00 |
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32c1d9d30c
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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1d9a52ab62
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-13 17:46:22 +00:00 |
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376b3b59e9
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Prep player class structure refactor. Add default destructors to all parent classes.
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2023-07-13 17:46:01 +00:00 |
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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90680af4ba
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Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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d916b03f9b
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Add in pathfinding abilities to monster movement strategies.
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2023-07-10 18:40:51 +00:00 |
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eb91cb1505
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 14:38:31 +00:00 |
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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6c70437620
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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0c28a3a608
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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d5f87de19a
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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388cf5bf02
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Use pathfinding algorithm to determine teleport validity.
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2023-07-06 03:22:05 -05:00 |
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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32857d793d
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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0c9469d982
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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65cae7aea7
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Teleport code added in Wizard. Needs more debugging.
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2023-07-05 04:31:31 -05:00 |
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762c46bd44
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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f92e0f7213
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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1d396d3215
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2023-06-22 02:46:38 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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2023-06-17 23:29:04 -05:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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21368f6f95
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Define and setup internal class attributes.
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2023-06-17 22:03:20 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2023-06-17 19:51:56 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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