Commit Graph

10 Commits (3ed876aa9121eeabc5eb5ae66f20a8daaff6e775)

Author SHA1 Message Date
sigonasr2 1d5d4d8240 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318. 7 months ago
sigonasr2 ad04f89526 Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272. 7 months ago
sigonasr2 3c23cc774f Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270. 7 months ago
sigonasr2 1dc1447fbf Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266. 7 months ago
sigonasr2 e122de36db Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237. 7 months ago
sigonasr2 b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 89bc17c0a2 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169. 7 months ago
sigonasr2 305131d7db Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 01d1e44839 Added Bullet shooting 1 year ago