Commit Graph

15 Commits (3e3e96110c77cf6328cb84a05daa8b50d91928e0)

Author SHA1 Message Date
sigonasr2 4ac15dd1cc XP and level up systems implemented. 12 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
sigonasr2 2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 12 months ago
sigonasr2 694a82701e Create new equipment images, read/parse equipment config file 1 year ago
sigonasr2 a3ac1243d7 Item Drops implemented on monster kills. 1 year ago
sigonasr2 b61f9ddf96 Setup monster drop config data and monster drop data structure. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 76d45f2563 Phase 3 patterns implemented. 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 1 year ago
sigonasr2 c9fa25a823 Slime King Graphics prepared. 1 year ago
sigonasr2 cbfcb2793f Player animations now load dynamically from configuration files. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago