sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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12 months ago |
sigonasr2
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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12 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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12 months ago |
sigonasr2
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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12 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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12 months ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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12 months ago |
sigonasr2
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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1 year ago |
sigonasr2
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5eec1a21c5
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Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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1 year ago |
sigonasr2
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a659bf7924
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Character Info Window layouts setup
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1 year ago |
sigonasr2
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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1 year ago |
sigonasr2
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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5652741ec0
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Added level complete window upon completing a stage.
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1 year ago |
sigonasr2
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
sigonasr2
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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1 year ago |
sigonasr2
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7e371f6779
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Add in loadout system to Player class.
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1 year ago |
sigonasr2
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54614d31dc
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Selection cursor for overworld map items.
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1 year ago |
sigonasr2
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42f8e25cdf
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Walk animation controller now applied to the overworld map stage.
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1 year ago |
sigonasr2
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
sigonasr2
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
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48a8165086
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Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
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1 year ago |
sigonasr2
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ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
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773f72a45c
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Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
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3723835cc7
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Switched menu button system to component inheritance system.
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1 year ago |
sigonasr2
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9d08c2547f
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Added Warrior HUD ability icons
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1 year ago |
sigonasr2
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
sigonasr2
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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1 year ago |
sigonasr2
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3c3d32bf7e
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Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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4631733497
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Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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1 year ago |
sigonasr2, Sig, Sigo
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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100a3ece57
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Finished slime king jump attack, account for Z axis when determining damage validity.
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1 year ago |
sigonasr2
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942e8e0ef7
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |