sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
bd066ee787
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
11 months ago |
sigonasr2
|
6412f34dce
|
Implemented Merchant Selling Screen
|
11 months ago |
sigonasr2
|
70423be9d4
|
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
|
11 months ago |
sigonasr2
|
d29f7d47bd
|
Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
|
12 months ago |
sigonasr2
|
08e60f2351
|
Fixed Issue #24
|
12 months ago |
sigonasr2
|
71fe49162d
|
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
|
12 months ago |
sigonasr2
|
f1aa872717
|
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
|
12 months ago |
sigonasr2
|
57377823c5
|
Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
|
12 months ago |
sigonasr2
|
025a89788e
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
12 months ago |
sigonasr2
|
38729877b8
|
Fix up all menu components to integrate with new view port system.
|
12 months ago |
sigonasr2
|
7a46f79f2b
|
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
|
12 months ago |
sigonasr2
|
e4f63a3550
|
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
|
12 months ago |
sigonasr2
|
e744112206
|
GUI template/macro usage refactor.
|
12 months ago |
sigonasr2
|
e615831ded
|
Equipment window shows equip stat changes on mouseover.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
cfd5586d63
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
sigonasr2
|
195cc31a7b
|
Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
|
1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |
sigonasr2
|
67a5288984
|
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
|
1 year ago |
sigonasr2
|
2e248e30b4
|
Converted boolean flags for component creation in windows to using enum bitwise attributes.
|
1 year ago |
sigonasr2
|
fe8cbb022a
|
Fixed inventory window display bugs using old parent position code for rendering.
|
1 year ago |
sigonasr2
|
b702fa2fe5
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
e9952ca1be
|
An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
46462a24e7
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
|
1 year ago |
sigonasr2
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
|
1 year ago |
sigonasr2
|
ff3f4ba1c0
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
sigonasr2
|
1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
|
1 year ago |
sigonasr2
|
e3d0283fcb
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
sigonasr2
|
dd2ff24d85
|
Converted menu storage to pointers.
|
1 year ago |
sigonasr2
|
461265a8a4
|
Added label, text, and quantity descriptions for all items on the inventory menu.
|
1 year ago |
sigonasr2
|
5903692dbb
|
Fix null checks. Inventory display window setup. Ready for draggable interface.
|
1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
|
1 year ago |
sigonasr2
|
819f5845b1
|
Swap item slot function implemented.
|
1 year ago |
sigonasr2
|
fe6737117d
|
Inventory Add,Remove,Use Management functions implemented.
|
1 year ago |