sigonasr2
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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9 months ago |
Quapsel
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97f2dddf45
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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9 months ago |
sigonasr2
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b55dbcb63b
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Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
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9 months ago |
sigonasr2
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d45e0f6f04
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Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
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9 months ago |
sigonasr2
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4a24b17b70
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Added shadow underneath bridge for Stage I-I. Release Build 7902.
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9 months ago |
sigonasr2
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20a76315cc
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Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
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9 months ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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11 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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11 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
Quapsel
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ad10a08644
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small fixes in 1_2
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11 months ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
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ac8bca2396
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Birbs
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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12 months ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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12 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
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a3ac1243d7
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Item Drops implemented on monster kills.
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1 year ago |
sigonasr2
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
sigonasr2
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eeb24934a3
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Added an end zone ring graphic.
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1 year ago |
sigonasr2
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008f6a28f6
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Added map tests and map type properties to all maps.
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1 year ago |
sigonasr2
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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1 year ago |
sigonasr2
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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1 year ago |
sigonasr2
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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ba8a1bd091
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Monster water reflections implemented.
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1 year ago |
sigonasr2
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ac0fbbb174
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Move the spawn point back.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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1 year ago |
Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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1 year ago |
sigonasr2
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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1 year ago |
sigonasr2
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
sigonasr2
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ee16393f85
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Fix incorrect ordering of fade layers.
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1 year ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
Quapsel
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c59eb3e7fb
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1_1_v2 finished
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1 year ago |