Commit Graph

60 Commits (3a4f6c8b1806fddb0ec603d3d130fb9a72750f61)

Author SHA1 Message Date
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 548bf3696e Player configuration file implemented. 2 years ago
sigonasr2 dffca2cb5d Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2 years ago
Nic0Nic0Nii a35e17bbc0 Added retreat configuration variables. 2 years ago
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
Nic0Nic0Nii 21b4f6d968 Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 2c183a5481 Added casting time parameters to ability configuration files. 2 years ago
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
Nic0Nic0Nii fce9a9bc24 Setup class config file directory structure 2 years ago
sigonasr2 649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2 years ago
Nic0Nic0Nii cf51ad539c Rapid Fire ranger ability implemented. 2 years ago
sigonasr2 a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2 years ago
Nic0Nic0Nii 8685e3b5ef Retreat dash back code completed 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2 cdb60ac5c8 Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Nic0Nic0Nii d7d57cb86d Precast targeting indicator now centered 2 years ago
Nic0Nic0Nii 548d22e3d2 Condensed and finished pre-casting code. Refactored the way ability casting is handled 2 years ago
Nic0Nic0Nii 51b24f36c9 Add precast ability conditions 2 years ago
Nic0Nic0Nii 40c576eb17 Cast bar display implementation 2 years ago
Nic0Nic0Nii f48f0b4a3c Class quick test swapping reimplemented. 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo 32c1d9d30c Warrior refactor completed 2 years ago
sigonasr2, Sig, Sigo 376b3b59e9 Prep player class structure refactor. Add default destructors to all parent classes. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2, Sig, Sigo d916b03f9b Add in pathfinding abilities to monster movement strategies. 2 years ago
sigonasr2, Sig, Sigo 6c70437620 Added collision checks and interactions based on upper/lower level status. 2 years ago
sigonasr2, Sig, Sigo 4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 388cf5bf02 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2, Sig, Sigo 32857d793d Pathfinding algorithm start. Currently freezes in pathfinding loop 2 years ago
sigonasr2, Sig, Sigo 0c9469d982 Teleport animation implemented. 2 years ago
sigonasr2 65cae7aea7 Teleport code added in Wizard. Needs more debugging. 2 years ago
sigonasr2 762c46bd44 Refactored all the game classes into derived classes. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 9db2565060 Added health indicator 2 years ago