Commit Graph

71 Commits (395b2e3ab895d75792c5861b44d65ba2cec8700b)

Author SHA1 Message Date
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 fe8cbb022a Fixed inventory window display bugs using old parent position code for rendering. 1 year ago
sigonasr2 4f65d2240a Navigation between unlocked stages is now possible. 1 year ago
sigonasr2 c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 1 year ago
sigonasr2 76136a3f68 Added overworld map connection point reading to TMXParser. 1 year ago
sigonasr2 cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
sigonasr2 02c7165b37 Add in class display labels, animated sprite icons, and title of the window. 1 year ago
sigonasr2 5d939e866f Class Info Screen completed. 1 year ago
sigonasr2 e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
sigonasr2 3ee6d03728 Add in Rotating character display component 1 year ago
sigonasr2 b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
sigonasr2, Sig, Sigo e9952ca1be An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy. 1 year ago
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 1 year ago
sigonasr2 e3d0283fcb Prepare framework with Draw and DrawDecal split. 1 year ago
sigonasr2 99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
sigonasr2 fe6737117d Inventory Add,Remove,Use Management functions implemented. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 773f72a45c Main Menu and Game Play state switching. 1 year ago
sigonasr2 43661ee07f Game State System Setup 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2 3723835cc7 Switched menu button system to component inheritance system. 1 year ago
sigonasr2 03f2738ead Windowing System button controls, stack system, and custom functions implemented. 1 year ago
sigonasr2 b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 43b5503661 Added particle effects for slime king jump and landing. 1 year ago
sigonasr2 195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
sigonasr2 54e72d088e Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues. 1 year ago
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
sigonasr2 c9fa25a823 Slime King Graphics prepared. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago