Commit Graph

18 Commits (3939ee5693726148740cb4cdbabb5f778d823c9c)

Author SHA1 Message Date
sigonasr2 42c5043163 Death animation now tied to monster data. 2 years ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago
sigonasr2 8bb42df861 Implemented spawners and monster rendering. 2 years ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago
sigonasr2 86867cd82c Prep Monster structures 2 years ago
sigonasr2 cbbee7aaa4 Initial setup of Monster structures 2 years ago