62 Commits

Author SHA1 Message Date
38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00
d66e780504 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
794fb92534 Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:19:42 +00:00
Quapsel
41cfd02ecb small positions changes for 1-1 objects. 2023-07-09 00:11:29 +02:00
Quapsel
5dca356aba placed Monsters for 1-1 2023-07-08 23:54:31 +02:00
0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
28345ceddd Example prototype for monster spawning management added in 1-1. 2023-07-07 06:48:17 -05:00
0c28a3a608 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
Quapsel
13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
Quapsel
0d006a3d77 finished 1-1 part before bridge 2023-07-07 03:06:30 +02:00
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
Quapsel
0151cadcf4 Chapter 2 added on World Map 2023-07-04 14:34:53 +02:00
Quapsel
a2408e5993 new tilesets + First Steps for creating a world map. 2023-07-02 15:41:24 +02:00
Quapsel
6f3ad013e2 First Boss Stage + a little work on 1-2 2023-06-30 13:43:03 +02:00
Quapsel
018626dacb first steps for 1-2 2023-06-28 18:21:38 +02:00
Quapsel
f269742559 1-1 Terrain almost done 2023-06-27 17:20:51 +02:00
5739ae9861 Fix map path so it's not pointing to a Quapsel directory 2023-06-26 12:32:22 -07:00
Quapsel
43bf7234fb Added new Tileset (grass_tiles_modded) and small 1-1 edited 2023-06-26 21:05:48 +02:00
Quapsel
075fe53f38 some progress on 1-1 2023-06-26 14:52:22 +02:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00
2613a9ea33 Load a level using its tileset instead. 2023-06-22 04:34:23 -07:00
2ec484206d Added commit script 2023-06-22 02:27:07 -07:00
73e3b5a18e Included new potential object types. 2023-06-22 02:09:00 -07:00
e162e564d7 Remove offending tileset from 1_1 campaign map. 2023-06-21 21:40:23 -07:00
ed66c83259 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-06-21 21:33:25 -07:00
b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 2023-06-21 21:33:23 -07:00
Quapsel
21b3e5339d added Tileset and started with map for Stage 1 - 1 2023-06-22 02:11:43 +02:00
b0cdab41f5 Include second level updates. 2023-06-21 00:35:55 -07:00
5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2023-06-21 00:34:09 -07:00
f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 2023-06-20 22:55:19 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 2023-06-20 16:50:56 -07:00
77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2023-06-19 04:03:04 -05:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
d099bdde84 Include game icon in executable and game window (such a PITA) 2023-06-18 01:24:28 -07:00