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38b80e8e25
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Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-12 20:13:46 +00:00 |
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d66e780504
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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cd3ebd4fc0
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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90680af4ba
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Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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0e26a9a090
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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c6220a6333
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:19:42 +00:00 |
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Quapsel
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41cfd02ecb
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small positions changes for 1-1 objects.
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2023-07-09 00:11:29 +02:00 |
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Quapsel
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5dca356aba
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placed Monsters for 1-1
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2023-07-08 23:54:31 +02:00 |
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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28345ceddd
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Example prototype for monster spawning management added in 1-1.
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2023-07-07 06:48:17 -05:00 |
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0c28a3a608
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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Quapsel
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13e443f14f
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2023-07-07 04:14:41 +02:00 |
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Quapsel
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0d006a3d77
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finished 1-1 part before bridge
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2023-07-07 03:06:30 +02:00 |
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d5f87de19a
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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460253d755
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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0482020b19
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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Quapsel
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0151cadcf4
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Chapter 2 added on World Map
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2023-07-04 14:34:53 +02:00 |
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Quapsel
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a2408e5993
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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Quapsel
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6f3ad013e2
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First Boss Stage + a little work on 1-2
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2023-06-30 13:43:03 +02:00 |
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Quapsel
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018626dacb
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first steps for 1-2
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2023-06-28 18:21:38 +02:00 |
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Quapsel
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f269742559
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1-1 Terrain almost done
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2023-06-27 17:20:51 +02:00 |
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5739ae9861
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Fix map path so it's not pointing to a Quapsel directory
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2023-06-26 12:32:22 -07:00 |
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Quapsel
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43bf7234fb
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2023-06-26 21:05:48 +02:00 |
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Quapsel
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075fe53f38
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some progress on 1-1
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2023-06-26 14:52:22 +02:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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e6268b0edc
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Can now load maps from other directories.
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2023-06-22 05:38:44 -07:00 |
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2613a9ea33
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Load a level using its tileset instead.
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2023-06-22 04:34:23 -07:00 |
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2ec484206d
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Added commit script
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2023-06-22 02:27:07 -07:00 |
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73e3b5a18e
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Included new potential object types.
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2023-06-22 02:09:00 -07:00 |
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2023-06-21 21:40:23 -07:00 |
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ed66c83259
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-21 21:33:25 -07:00 |
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2023-06-21 21:33:23 -07:00 |
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Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2023-06-22 02:11:43 +02:00 |
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b0cdab41f5
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Include second level updates.
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2023-06-21 00:35:55 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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2023-06-20 22:55:19 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2023-06-18 01:24:28 -07:00 |
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