sigonasr2, Sig, Sigo
|
38b80e8e25
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d66e780504
|
Added lightning bolt attack, added emitter system
|
2 years ago |
sigonasr2, Sig, Sigo
|
d617ee461a
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
4508c9b9e3
|
Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
c88d5f1708
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cd3ebd4fc0
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
2 years ago |
sigonasr2
|
794fb92534
|
Upper level and lower level spawning now distinguished in map editor.
|
2 years ago |
sigonasr2
|
90680af4ba
|
Tidy up map zones, fix upper and lower level collision interactions.
|
2 years ago |
sigonasr2
|
0e26a9a090
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
2 years ago |
sigonasr2, Sig, Sigo
|
39aa134e7c
|
Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
c6220a6333
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d916b03f9b
|
Add in pathfinding abilities to monster movement strategies.
|
2 years ago |
sigonasr2, Sig, Sigo
|
eb91cb1505
|
Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
41cfd02ecb
|
small positions changes for 1-1 objects.
|
2 years ago |
sigonasr2
|
a6dbc81b78
|
Include executable in build.
|
2 years ago |
Quapsel
|
5dca356aba
|
placed Monsters for 1-1
|
2 years ago |
sigonasr2
|
0493252a08
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
2 years ago |
sigonasr2
|
c2cc6e83ab
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
2 years ago |
sigonasr2, Sig, Sigo
|
6c70437620
|
Added collision checks and interactions based on upper/lower level status.
|
2 years ago |
sigonasr2
|
28345ceddd
|
Example prototype for monster spawning management added in 1-1.
|
2 years ago |
sigonasr2
|
0c28a3a608
|
Layering rendering now proper.
|
2 years ago |
sigonasr2
|
53243e6871
|
Upper level and lower level rendering handled properly.
|
2 years ago |
sigonasr2
|
bf01744143
|
Zones caused the player to swap between upper and lower levels.
|
2 years ago |
Quapsel
|
13e443f14f
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2 years ago |
Quapsel
|
0d006a3d77
|
finished 1-1 part before bridge
|
2 years ago |
sigonasr2
|
d5f87de19a
|
Staircase incremental movement implemented.
|
2 years ago |
sigonasr2
|
57490f86e1
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2 years ago |
sigonasr2, Sig, Sigo
|
4f6ac393ed
|
Include flags for monsters and players to indicate if they are on the upper level or lower level.
|
2 years ago |
sigonasr2
|
d89aa712c4
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2 years ago |
sigonasr2, Sig, Sigo
|
7e5eb2335d
|
Read Zone tile data from the map to prepare for special interactions in the game.
|
2 years ago |
sigonasr2, Sig, Sigo
|
62b90b1618
|
Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
559addb41f
|
Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
|
2 years ago |
sigonasr2
|
460253d755
|
Fire Bolt implemented.
|
2 years ago |
sigonasr2
|
9c13c8c331
|
Added mini particles for teleporting.
|
2 years ago |
sigonasr2
|
6b782fb7b9
|
Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
|
2 years ago |
sigonasr2
|
388cf5bf02
|
Use pathfinding algorithm to determine teleport validity.
|
2 years ago |
sigonasr2
|
a98391877c
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2 years ago |
sigonasr2, Sig, Sigo
|
32857d793d
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
0c9469d982
|
Teleport animation implemented.
|
2 years ago |
sigonasr2, Sig, Sigo
|
86f22698cc
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
|
2 years ago |
sigonasr2
|
65cae7aea7
|
Teleport code added in Wizard. Needs more debugging.
|
2 years ago |
sigonasr2
|
0482020b19
|
Add energy bolt splash effect and fade out.
|
2 years ago |
sigonasr2
|
5523b3fd1a
|
Fixed bug with bullet events deleting other unrelated bullets.
|
2 years ago |
sigonasr2
|
90626bf628
|
Death animation now tied to monster data.
|
2 years ago |
Quapsel
|
0151cadcf4
|
Chapter 2 added on World Map
|
2 years ago |
sigonasr2
|
762c46bd44
|
Refactored all the game classes into derived classes.
|
2 years ago |
Quapsel
|
a2408e5993
|
new tilesets + First Steps for creating a world map.
|
2 years ago |
sigonasr2
|
f92e0f7213
|
Consolidated jump and shoot animations for monsters into MonsterData.
|
2 years ago |
sigonasr2
|
1d396d3215
|
Bullets now have derived types.
|
2 years ago |
Quapsel
|
6f3ad013e2
|
First Boss Stage + a little work on 1-2
|
2 years ago |