Commit Graph

25 Commits (388cf0ba2de6bf0d094a48ea1dab12ff0032922f)

Author SHA1 Message Date
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 1 year ago
sigonasr2 d88b747900 Release build 1226. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
sigonasr2 1a18463962 Windows and emscripten mouse handling outside window now works! 1 year ago
sigonasr2 6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
sigonasr2 b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
sigonasr2 3617ec3c5b Add an updated release build to appease the Quapsel gods. 1 year ago
sigonasr2 c6cddd88b8 Update to latest release build. 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 397dd13a28 Include executable in build. 1 year ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 1 year ago
sigonasr2 0c6663a8bc Test a code update. 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 1 year ago