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sigonasr2
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AdventuresInLestoria
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Commit Graph
18 Commits (3830ba8840884af34059627c68448ee37e78b68d)
Author
SHA1
Message
Date
sigonasr2
2907fc9865
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
4 months ago
sigonasr2
c62f24cdcd
Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
5 months ago
sigonasr2
10f5521ec2
Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
5 months ago
sigonasr2
7aa455a890
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
8 months ago
sigonasr2
0b25bf1d1b
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
8 months ago
sigonasr2
a37a7d41ce
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
8 months ago
sigonasr2
b8790c16b6
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
8 months ago
sigonasr2
6ee3518c58
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
8 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
5589740f03
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
10 months ago
sigonasr2
15990152c7
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
10 months ago
sigonasr2
8a1689cb07
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
10 months ago
sigonasr2
6907b35e16
Imported new EXP formula.
10 months ago
sigonasr2
64422e4a24
Auto-aim implemented for controller/keyboard gameplay.
10 months ago
sigonasr2
6b2f4f7bf9
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
11 months ago
sigonasr2
1fd37bbd51
Added controller vibration for world shake events/player hurt events.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
3e3e96110c
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
11 months ago
sigonasr2
4ac15dd1cc
XP and level up systems implemented.
11 months ago
sigonasr2
2a72238e40
Implemented all item stats.
11 months ago
sigonasr2
cb09825455
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
12 months ago
sigonasr2
5652741ec0
Added level complete window upon completing a stage.
1 year ago
sigonasr2
5b28478596
Inactive/Active ring status based on being in/out of combat.
1 year ago
sigonasr2
7e371f6779
Add in loadout system to Player class.
1 year ago
sigonasr2
e779725106
Define health and growth rates of each class.
1 year ago
sigonasr2
1cabb34b94
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
1 year ago
sigonasr2
6dcc7e736d
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
1 year ago
sigonasr2
cbfcb2793f
Player animations now load dynamically from configuration files.
1 year ago
sigonasr2
6a12a45cb2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
1 year ago
sigonasr2
1c2106135d
Player configuration file implemented.
1 year ago