sigonasr2
7375d37d99
Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
7 months ago
sigonasr2
cdda8c9a99
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
8 months ago
sigonasr2
00b18355c1
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
8 months ago
sigonasr2
6b6bdf741b
Add slight knockback effect on goblin dagger stabs. Release Build 9035.
8 months ago
sigonasr2
c37d52d186
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
8 months ago
sigonasr2
7320fe9348
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
8 months ago
sigonasr2
f2c18a76a1
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
8 months ago
sigonasr2
adb35f2ce5
Boar test behaviors and general AI implemented. Release Build 8958.
8 months ago
sigonasr2
4fb84cf365
First half of Boar AI completed.
8 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
ff01195c01
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
9 months ago
sigonasr2
dcabc05702
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
11 months ago
sigonasr2
ebf7fcf395
Added NPC structures and new NPCs to the hub map.
11 months ago
Nic0Nic0Nii
1046557ac0
Update sprites for second boss, add config parameters for new behavior.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
Quapsel
c2e5e9aba7
Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
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git push
11 months ago
Nic0Nic0Nii
4f6d9b09e3
Add Settings menu and an Unlocck All button
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
e3a3328882
Add knockback amount to bear strategy, allowing for configuration.
11 months ago
sigonasr2
e7760bcf97
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
11 months ago
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
11 months ago
Nic0Nic0Nii
5a16f7757b
Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
5ed991ec88
Boss Phase 3 completed.
11 months ago
sigonasr2
9f5bb212f8
Added tile environment color manipulation.
11 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
11 months ago
sigonasr2
bc702788cf
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
11 months ago
sigonasr2
7a557fe5fc
Add overlay sprite feature, extra animations for second boss.
11 months ago
Nic0Nic0Nii
aabc9e4cc5
Phase 1&2 prepping.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
Nic0Nic0Nii
1490b2b9f9
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
3e2bd6feb6
Add bear sprite and bear strategy framework.
11 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
e8d2ec9e9d
Frog behavior implemented.
11 months ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
455dd3a818
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
12 months ago
sigonasr2
3f60180b68
Build 1418. Slime King fight is fully implemented.
1 year ago
sigonasr2
caddaefb02
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
1 year ago
sigonasr2
de04905983
Phase 4 implemented.
1 year ago
sigonasr2
76d45f2563
Phase 3 patterns implemented.
1 year ago
sigonasr2
cf782c29bb
Tuned jump delays and values for phase 2.
1 year ago
sigonasr2, Sig, Sigo
1bb87eab23
Extra implementations in phase 2
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
adf7820093
Projectile shot Phase 2 attack and casting animation implemented.
1 year ago
sigonasr2
7745010099
Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
1 year ago
sigonasr2
43b5503661
Added particle effects for slime king jump and landing.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
ee16393f85
Fix incorrect ordering of fade layers.
1 year ago
sigonasr2
100a3ece57
Finished slime king jump attack, account for Z axis when determining damage validity.
1 year ago
sigonasr2
942e8e0ef7
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
1 year ago