Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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2024-01-29 23:55:40 -06:00 |
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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2024-01-29 19:29:38 -06:00 |
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Nic0Nic0Nii
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973813f0b5
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Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-29 18:27:08 +00:00 |
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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2024-01-29 00:27:16 -06:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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5ed991ec88
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Boss Phase 3 completed.
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2024-01-24 22:44:18 -06:00 |
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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2024-01-24 20:25:13 -06:00 |
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4d3b3b4930
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Phase 1 and 2 implemented.
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2024-01-24 19:50:53 -06:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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Nic0Nic0Nii
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fcfdd6aba5
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Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-23 18:48:41 +00:00 |
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7cf44b2462
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Added infinite and nan checks for positions.
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2024-01-19 01:44:50 -06:00 |
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c1c119e143
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Update 'Adventures in Lestoria/Monster.h'
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2024-01-18 13:08:44 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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b7ef0c8712
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Added knockup status for players/monsters.
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2024-01-14 23:13:00 -06:00 |
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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2024-01-14 17:42:20 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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e8d2ec9e9d
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Frog behavior implemented.
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2024-01-13 17:20:13 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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2024-01-12 09:56:49 -06:00 |
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6d11eb5048
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Update to geom2d 2.0 util
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2024-01-10 17:49:24 -06:00 |
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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2024-01-10 06:26:30 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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