Commit Graph

12 Commits (35acba879e3cf439f1a9ce23f4779d0ac2e345d6)

Author SHA1 Message Date
Quapsel 00fc1b4a92 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 90beda6807 Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
Quapsel d1c8b1d06b Grass transition for 1_2 - 1_5 added. 8 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
Quapsel 70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 10 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 10 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
Quapsel 41d0a8e602 spawn zones added for 1_3 - 1_8 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 11 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 11 months ago
Quapsel 4485907a20 small work at 1_3 & 1_4 1 year ago
Quapsel 6e100b88bd 1_3 & 1_4 Layout done + Preset tiles placed. 1 year ago
sigonasr2 008f6a28f6 Added map tests and map type properties to all maps. 1 year ago
sigonasr2 e92b35bc94 Updated all map files to use commercial assets folder for images. 1 year ago
sigonasr2 795d59f1a4 Switch to templates for grabbing a component from a menu. 1 year ago
sigonasr2 347f4cc576 Test spawn group 1 year ago
sigonasr2 c6c5efbc74 Tied level entry button to map loading and gameplay. 1 year ago
Quapsel e846c61c53 terrain finished for 1_2 1 year ago
Quapsel 13dece2844 1_2 Update 1 year ago
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago