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762c46bd44
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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f92e0f7213
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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1d396d3215
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2023-06-22 02:46:38 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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2023-06-17 23:29:04 -05:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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21368f6f95
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Define and setup internal class attributes.
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2023-06-17 22:03:20 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2023-06-17 19:51:56 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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2f95e71114
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Fix bug with missing return value for effect updating.
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2023-06-16 02:33:12 -05:00 |
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df1681b051
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Bounce collisions occur between units.
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2023-06-15 23:44:34 -05:00 |
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2023-06-15 04:53:57 -05:00 |
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2023-06-15 00:47:11 -05:00 |
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7e543a3021
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Implement ground slam animation
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2023-06-15 00:11:39 -05:00 |
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0fa77fa944
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Spin attack refinements.
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2023-06-13 06:29:32 -05:00 |
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c680d52431
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Add Spinning attack animation
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2023-06-12 18:14:22 -05:00 |
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 20:22:40 +00:00 |
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15c246689f
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Monsters in front/behind now sorted proper.
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2023-06-12 00:37:55 -05:00 |
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2023-06-11 22:57:43 -05:00 |
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